Silence is a word
many would associate with the Hitman series. The game rewards those who
complete their missions without raising the alarm with a “Silent Assassin”
rating. But it is also a game that few people will shout out about because of
what the game revolves around: cold-blooded murder.
At a glance Hitman
is one of the most psychopathic franchises ever made and is certainly not a
title one would use to defend gaming from its mainstream critics. Players have
the option of strangling victims to death, blowing their brains out or simply
feeding them to alligators. It also features one of the most sinister
protagonists in gaming – Agent 47; a suited, hairless clone with a bar-code on
the back of his head and a strict policy of ‘no witnesses’ (innocent postmen,
dogs, priests and journalists will receive no mercy). However it undoubtedly
provides one of the most satisfying experiences in gaming. I can assure you
this has nothing to do with how the victim is executed and much more to do with
how a strategy is.
Level design is the
essence of Blood Money’s brilliance, with colourful and exotic environments
such as an opera house, a steamboat and Mardi Gras parades. These complex
locations involve a lot of AI activity and a maze of rooms, corridors and
streets which 47 must navigate through in order to fulfil his objective. This
provides the game’s thrills; observing AI movements so you can slip by or
incapacitate them so as not to arouse suspicion. This builds the tension that
will form the basis for satisfaction once you complete the mission.
Hitman isn’t
exactly welcoming to new players, who will probably have to witness a few
shoot-outs and bad scores before getting that feeling of achievement.
Observance and patience are the virtues Hitman seeks to reward, so to any
newcomers – stick at it! This gives Hitman an enduring appeal that appease the
dated graphics and animations (47’s death scenes are something that won’t fail
to frustrate).
Hitman: Absolution
will appear later this year, an announcement that has stimulated both
anticipation and concern. Current trailers and demos allude to a sequel that is
more action-packed, linear and story driven (the dreaded word “cinematic” has
been mentioned by developers). Such factors have been of secondary
importance so far in the series, and hopes are that they stay so. Hitman is
something that only makes sense in a gaming universe, which is why its transfer
to cinema was instantly forgettable. Hopefully these signs are just developer
IO Interactives’ venture to entice a new audience, not an attempt to
accommodate them with a simpler game. Despite this, the franchise has only
improved with age.
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